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12/04/2013 21:58:28

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Yeah Zig
I would like to see the animation blocks of one timeline while I direct something else so I can see things approaching over time.
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12/04/2013 22:02:55

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
...and if we had selectable lines in the Timeline, like you said, you could customize the look to suit what you're animating and show you the lines that matter - yup, that would be cool
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12/04/2013 22:03:38

WozToonsExperimental user
WozToons
Posts: 494
As would I. Dreeko

I think the simpler the changes are the faster they will arrive.

We could go for an all singing and dancing timeline now but this will incur quite a delay in my opinion whereas apparently there is a solution half done already for the thing that gave us all a heart attack.
edited by WozToons on 12/04/2013
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12/04/2013 22:06:47

WozToonsExperimental user
WozToons
Posts: 494
ziggy72 wrote:
...and if we had selectable lines in the Timeline, like you said, you could customize the look to suit what you're animating and show you the lines that matter - yup, that would be cool


I may have misunderstood Ziggy but isn't that what the filter does?
edited by WozToons on 12/04/2013
edited by WozToons on 12/04/2013
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12/04/2013 22:16:55

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Yeah Woz
That's the way I understand it too.
Zig is something getting lost in translation here?

Mrdrwho may have had the right idea. I think I'm getting too tired for this tonight too!
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12/04/2013 22:20:45

WozToonsExperimental user
WozToons
Posts: 494
Me too. I think the new timeline with your suggestion added would be fine. I quite like it. Add my little control box with bigger buttons to keep Ziggy happy and we're laughing.
edited by WozToons on 12/04/2013
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13/04/2013 00:48:05

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
As long as the phrase "omg this would be like 20 times faster in blender from scratch to full render" does not pass my lips I am happy and its fine. Whatever they come up with lets hope that phrase is not uttered
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13/04/2013 01:02:58

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
WozToons wrote:
ziggy72 wrote:
...and if we had selectable lines in the Timeline, like you said, you could customize the look to suit what you're animating and show you the lines that matter - yup, that would be cool


I may have misunderstood Ziggy but isn't that what the filter does?


D'oh! yes, of course, I'd already forgotten we now have the ability to choose which lines to show in Play. It's just unusable Big Grin
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13/04/2013 01:12:04

WozToonsExperimental user
WozToons
Posts: 494
No worries, it's not like it's important. Big Grin
edited by WozToons on 13/04/2013
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13/04/2013 09:18:21

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
I am getting very confused....

So, we don't need those buttons at the top?
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13/04/2013 10:10:34

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Ah, no! I have completely misunderstood you from ziggy's button description post.
Ok, the buttons at the top take you to the direction thingys, rather than what I though, made it show and hide the little things at the left of the timeline. Duh, I have been so stupid.
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13/04/2013 10:10:39

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
MrDrWho13 wrote:
I am getting very confused....

So, we don't need those buttons at the top?


I wouldn't say we needed them but they would be nice!?..Just as an ability to access 'direct' and 'prepare' modes from right clicking on an item would also be nice. ( I'm a big fan of on screen control rather than loads of panels and buttons!)

I think we have given enough input for the devs to be going on with. I think the more we 'over think' this, the greater the chance of us making it too confusing to follow.


Cheers
D
edited by Dreeko on 13/04/2013
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13/04/2013 10:31:43

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Ah, you have read my confused post. I didn't understand what anyone was talking about. I then re-read ziggy's post and it turns out I must of mis-read it. I now understand what you mean and I completely agree!
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13/04/2013 16:32:47

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
I have created an animation of the new timeline concept in powerpoint 2007, however there is no option to save it as a video.

Here is a screenshot anyway:

edited by MrDrWho13 on 13/04/2013
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13/04/2013 19:06:40

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
MrDrWho13 wrote:
Ah, you have read my confused post. I didn't understand what anyone was talking about. I then re-read ziggy's post and it turns out I must of mis-read it. I now understand what you mean and I completely agree!


Good stuff, although when I re-read it I realised I'd forgotten to point out my suggestion had no relation to the million click Timeline problem, but was to suggest how the Timeline could be developed in future to accommodate the new users Neil was talking about, and maybe find a different way to present it. Sorry to all for any confusion caused - it was a long day yesterday...

Anyway, I like your mock-up. I mean, as a new user, don't you think having the links there just helps you realise what you have to address, to think about, to make your animation? The stages involved, and the options Muvizu gives you, that kind of thing. I've always felt Muvizu was very fragmented, little modules of code living separate little lives distant from each other. We don't have to show the end user that though, do we?
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13/04/2013 20:16:06

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
ziggy72 wrote:
MrDrWho13 wrote:
Ah, you have read my confused post. I didn't understand what anyone was talking about. I then re-read ziggy's post and it turns out I must of mis-read it. I now understand what you mean and I completely agree!


Good stuff, although when I re-read it I realised I'd forgotten to point out my suggestion had no relation to the million click Timeline problem, but was to suggest how the Timeline could be developed in future to accommodate the new users Neil was talking about, and maybe find a different way to present it. Sorry to all for any confusion caused - it was a long day yesterday...

Anyway, I like your mock-up. I mean, as a new user, don't you think having the links there just helps you realise what you have to address, to think about, to make your animation? The stages involved, and the options Muvizu gives you, that kind of thing. I've always felt Muvizu was very fragmented, little modules of code living separate little lives distant from each other. We don't have to show the end user that though, do we?

Yeah, I totally agree.

Just for clarification, I am not a new user, I have been using Muvizu for 3 years.
edited by MrDrWho13 on 13/04/2013
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13/04/2013 21:01:17

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I didn't mean 'you' were a new user, I meant if you were seeing the program AS a new user, don't you think etc... I know you've been around for ages
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13/04/2013 21:03:26

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
ziggy72 wrote:
I didn't mean 'you' were a new user, I meant if you were seeing the program AS a new user, don't you think etc... I know you've been around for ages

Ah, yes, I was wondering if you meant that.
Anyway, yes I do think so.
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15/04/2013 10:47:24

NeilExperimental userMuvizu staff
Neil
Posts: 396
MrDrWho13 wrote:
Good luck for getting through the forum tsunami on Monday!

Thanks. I've been here all weekend in stealth mode, so it didn't take too long to catch up this morning. Now, I just need to work out what to actually do with all this lovely feedback.

Cheers everyone, much appreciated.
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15/04/2013 10:55:18

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Neil wrote:
MrDrWho13 wrote:
Good luck for getting through the forum tsunami on Monday!

Thanks. I've been here all weekend in stealth mode, so it didn't take too long to catch up this morning. Now, I just need to work out what to actually do with all this lovely feedback.

Cheers everyone, much appreciated.


Good tactic!
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