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Home ? Importing Assets ? Missing sections from Sketchup to Muvizu

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20/12/2012 20:23:28

Sven
Sven
Posts: 2
Hi everyone,

I'm sure this has been answered before, I've dug through the forums but the answer is either tucked away on page 9000 or it's there and I just haven't understood it.

When I export a model from Sketchup to Muvizu, parts of it appear see through, but they have a colour on the back. You can see through the model and see the inside as it is coloured. I'm sure this is some random occurence during creation but I have re-made the piece twice and it has no effect.

I am attempting a fairly basic spaceship type thing and the nosecone and parts of the wings suffer from this.

Also, if the answer involves textures, I would really appreciate pointing at a decent texture mapper.

Thanks in advance.

~Sven
edited by Sven on 20/12/2012
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20/12/2012 21:09:06

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
hello this sounds like you have flipped faces. You need to select the faces that are inside out and flip them outwards. I dont use sketchup so I dont know the exact tool name to do that but this is a common issue in any 3d software as you create items.

Put the model back into sketchup there is likely some way to tell which way the faces are facing and then select those faces. Then re-export the model into muvizu
edited by urbanlamb on 20/12/2012
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21/12/2012 07:10:52

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
Sven - Sounds like you have imported them as "single sided" - make sure the facing setting on the import is "Double Sided"
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21/12/2012 17:23:06

Sven
Sven
Posts: 2
Hi,

Thanks to you both for the quick answers. Seems that when I mirrored one piece it decided to drag it inside out at the same time and the nosecone was always a little messy.

The reverse faces option was simple enough to find on sketchup, like most things just right click on the object and it's on the options.

The model now transfers into Muvizu with all it's bits intact.

Next step... figure out how to make an ID texture and an AO texture.

Thanks again.

~Sven
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