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14/09/2012 13:55:03

InsaneHamster
InsaneHamster
Posts: 272
So as I play around with Muvizu there are a few things I noticed that I would love seeing. So I thought I would share my ideas for someone else to take it and repackage it and sell them as there own!! (sorry had to do it! It was way to tempting!)

TimeLine
1. Color coded cue points
2 audio in wave format to be able to line up audio much easier

Character actions
1. would love to see the superhero characters have alot of the same actions as the normal characters. I.E. romance pirate...blah blah blah

2. Character action screen I personally hate this screen. For me its to small and would love to have it bigger and more than 9 actions to a page. the whole having to flip through pages to do an action at a certain point in your animation annoys me for some reason.

3. some eating chewing, drinking actions would be great. high five action, crawling, (dang just had a brain freeze. cant rember what else i was going to list lol)

Content pack ideas

1. Fantasy type pack (castles and all that)
2. Pirate pack
3. animals

would love to see a snapping action for lining up walls and such that would be great.
anywhoo just my 2 cents.
(will edit as i remember what i was wanting to list. man getting old sucks Not Found )
keep up the great work.
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14/09/2012 14:40:25

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Excellent suggestions InsaneHamster!
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14/09/2012 20:53:36

InsaneHamster
InsaneHamster
Posts: 272
I just noticed that the Villian has no sitting actions. May I suggest some sitting actions I was going to use him in a movie were he did most of his actions sitting down but now dont think that will be possible without major work arounds which I don't think is worth the effort. We will see.
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03/11/2012 14:23:19

InsaneHamster
InsaneHamster
Posts: 272
Now I know why I don't use the super hero pack. It seems to me it was rushed. Compared to old muvizu characters they are not even close in comparrison.
So some suggestions
Fix the sitting pose.( they look like barbie dolls sitting down with there legs all straight out)
give more character actions like the old Muvizu characters. (I would love to use them in other type of films but the limited actions just dont cut it. I ended up deleting them and going for the old characters)
a little more custimaziton as in hair, facial hair etc would be nice.
these characters would be great for other types of films. Even as super heroes i couldnt belive there wasnt a romance actions.

Regular suggestions for Muvizu in general.

actions.

tripping action would be nice
Small jump or hop
nuetral laying posistion like you would on a hospital bed or on your stomach.
washing dishes actions
tip toe sneaking action
holding a flashlight action would be sweet.


animation.

would love to see when you lock objects together be able to move them as one then animate them as one also. as a group object.

custamization
maybe some alien stuff like antennas and things

Packs
Huge building packs with lots of buildings would be sweet.
military pack


Clothing
would love to see the clothing for the super hero pack for the regular muvizu characters. the flowing gowns and the detail.

I think thats enough brain cell death for one day. just some stuff that comes to mind while I work on some movies.
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03/11/2012 14:53:43

fazz68
fazz68
(Account inactive)
Posts: 767
id love to see the old characters have the same fighting moves as the new ones, they could all have a proper punch up. En Garde!
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03/11/2012 15:48:12

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Hi guys, nice suggestions, especially the flowing clothing for the old characters
I had an old project I nearly completed but the only thing I struggled with and
Ditch my project was a cape, yes I might as well tell everyone on the forum...
A while back I had a project, A Superman project.I completed the first
episode and was going to add the cape through green sceening and masks, yeah I know, its tuff, I did some tests and it looks cool, but doing it is very very very very
time, sleep, hair loss consuming work, and guess what, I burnt out, period..

Ok, what I'm saying is this, HQ, is it possible for a cape for the Fatman?
HQ, this was all that was holding up my Superman comedy parody mini movie..
I did three scripts for it, funny stuff, honest, come on, give me the cape for fat boy

Cheers, art
edited by artpen on 03/11/2012
edited by artpen on 03/11/2012
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03/11/2012 18:25:34

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Carrying on with IH's building ideas, perhaps parts of different buildings similar to the yellow houses you get in pre-made sets. Different shapes of buildings, etc.
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03/11/2012 19:16:27

fullmetall
fullmetall
Posts: 164
mmmh,

Map editor
Clothes editor
Character's editor
morphing editor etc...
Same a game player
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22/11/2012 03:27:34

InsaneHamster
InsaneHamster
Posts: 272
Well first off let me start by saying thanks for the update! Its nice to see developers that listen and communicate with there community of users. I do a lot of beta testing for games and I wish the developers of those games would come here and get a lesson in communication and working with a community. Kudos to HQ!!
Secondly this isnt a hate post or anything so I hope no one takes it as such.
I did find it odd that after some assets of trains was added to the gallery you add a Train content pack. Maybe odd timing I don't know just odd. Dont get me wrong I love content packs as I suck at modeling so I have to resort to asking for help and waiting for content packs to get released. BUT! Content packs (and this is my thinking only) IE models can be brought in by users these shouldnt be high on HQ priority.
I know bug fixes are naturally but before content like trains that are already in the gallery is added to a content pack we as users can download one from the gallery but what we can't create are actions for characters or characters no matter what we do as users we will always be dependent on HQ to keep us updated on characters and character actions to make movies look better and have better flow. The more actions a character can do the better a film looks. along with character assecories.

Since you should already have IK skeletons made up or whatever you use for these characters creating new actions shouldn't be to hard. maybe a little time consuming but so is modeling.

Maybe we do away with the video joiner and add a action creator where a person can create actions for characters. Just a thought. and save them to a folder.

Like i said earlier Im not hate posting but facts are facts models can be imported characters and character actions can't so HQ would seem to have to keep this at the top of there list to stay competive. otherwise all the prison and train assets in the world wont do you any good. Now Im not saying every single update has to have characters and actions.

I love this software I really do. This is one of those things that I would drop money on in a heartbeat. With that said Im just voicing my opinons in hopes that maybe my ramblings will help better Muvizu. There isnt that many places on the internet where one can go and find a place that has a great comunity and comunication as this one. so with that said remember im just discussing my views.( post in forums can be taken in the wrong context that is why I repeat myself)

Im done rambling blah
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22/11/2012 10:15:48

Mike_Num_5
Mike_Num_5
Posts: 165
So.....many....ideas....brain..about...to.......implode!

I'm enjoying all the suggestions and we do listen, but it does take some time to implement things like write out the code for new characters/animations, test it to death, get some PR stuff done for it etc etc...

We would love to have a magic 'Add all improvements that people want' type option, but we would be here for the best part of a few decades, trying things and then changing them when they don't work, then trying something different..... rinse, repeat, until we get something that works.

So please rest assured, we have no plans to let Muvizu just idly sit by and collect a pension after a few years

We will always be looking to add new features and improvements to Muvizu and hope you like what we have in store for you in the future

-Mike
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22/11/2012 12:09:34

InsaneHamster
InsaneHamster
Posts: 272
Thanks for the reply Mike,
I apprecitate it. I understand honestly I truly do. I was just trying to point out that Muvizu is a Developer dependant software. And we as users of the software are limited to a degree on what we can do; do to that fact. The trade off I know is the fact you can whip out an animation in minutes. But I truly believe in Muvizu! Yes everyone has ideas on what they like to see in Muvizu for them. Even me! Is it all feasable not really some wont be acheivable or its not really that high on the list. others are and maybe it was something even HQ didnt think about at first. Thats what beta testing and great communication is for and in the end poof great product.

Ba its the holidays and im rambling. Happy Thanksgiving everyone.
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22/11/2012 19:51:17

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
InsaneHamster wrote:
models can be brought in by users these shouldnt be high on HQ priority.


One thing I'd like to point out (for the sake of balance) - having a train set built into the program will always trump having to download each piece individually, then import them one by one (and then set their occlusion...Whaaaaa? ) My point is, new users shouldn't have to be baffled with that level of detail when they just want to direct, not animate... Also, the style of external models won't necessarily match that of Muvizu. Just my own thinkings
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22/11/2012 20:57:43

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
/start want list

want hand held props
want ability to animate said props
want to be able to make other avatar attachements
want more animations more always more and then some more

want
want

*passes out*

/end want list

(i think i need more sleep but at least its a shorter post then my usual) Big Grin
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22/11/2012 22:28:26

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
There are always going to be a huge amount of individual requests for different items and features which suit our own specific needs for the movies we are working on but what are the "must haves" for all?

What features or changes to muvizu would benefit the majority?

When I look at most muvizu films, the thing that strikes me is that practically all are dialogue/conversationally based.

So with that in mind, the things that I feel would enhance or improve the majority of movies are ..


1. A much greater variety of simple conversational gestures.
The repetition of the same character conversational actions from movie to movie is becoming predictable due to the limited choice for conversational hand movements.

2. Some form of facial animation system (even a simple direct-able eyebrow attachment)
A lot can be conveyed with eyes and head movements (despite not having the ability to tilt the head) but a simple raised eyebrow can add so much more.

Can giving us the ability to raise and lower a couple of curved lines on a characters face be such a technical mountain to climb?

Every few months I posts these videos in the hope that something similar will appear within Muvizu.



and..



One day my friends, one day....


D
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23/11/2012 03:01:27

InsaneHamster
InsaneHamster
Posts: 272
all valid points I was just trying to point out that unlike some softwares which the user can create all content and make an animation all though it does take a long time to do, Muvizu is dependant on the devs for the major aspect of its creation process. Character and character actions, character assets etc. these are deeply dependant on developers. So until new ones are released we are limited to trying to make work arounds to make the film flow. As great a piece of software Muvizu is and the ease of use and quickness to making videos I think in the end this is the one thing that may be the thorn in Muvizu's side.

whew and I thougt I was going to get roasted alive lol. Let me say thanks for that!
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23/11/2012 09:31:36

Mike_Num_5
Mike_Num_5
Posts: 165
@Dreeko

The expression 'Hitting nail on head with large hammer' comes to mind

Loving the eyebrow work...reminds me of some sort of dodgy car salesman at some points during that second vid haha Big Grin

It's good to hear what the community would like to see in Muvizu in the future and also gives us ideas of what improvements we can potentially churn out the Muvizu factory quicker than others. I personally would love to see more conversational animations to give my own videos more variety.
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23/11/2012 19:16:14

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Subtlety. A little hand movement, a little laugh... We've got more than enough cartoony movements, and Dreeko's point is an extremely good one, as usual, and it all boils down to being able to do small stuff, not grand gestures. Well, according by my thinkings anyroadup
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23/11/2012 20:08:47

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
ziggy72 wrote:
Subtlety. A little hand movement, a little laugh... We've got more than enough cartoony movements, and Dreeko's point is an extremely good one, as usual, and it all boils down to being able to do small stuff, not grand gestures. Well, according by my thinkings anyroadup


Absolutely zig! I was going to post the exact same as a follow up post!

Small movements. In fact a section devoted to conversational actions, broken down in the usual way eg pose, subtle, strong would be ideal. Conversational actions that come to mind are - emphatic, apologetic, timid, brash, whispering, defensive, dismissive, incredulous, condescending...
But as zig says, a greater variety of smaller actions should be top of the list.

D
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23/11/2012 22:51:22

InsaneHamster
InsaneHamster
Posts: 272
I would agree also! Little things like that can add hugely to a scene, some times a lifted eyebrow is all you need to convey a statement, or a thought. or add the comical element that otherwise just can't be done.
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24/11/2012 01:30:49

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
me too i agree with the gestures/motions stuff there are not a lot of "gross" (large) animations needed a few more of the superhero (haven't looked in the newest release) to match the set we have in regular characters and maybe a few different "sits" and "kneels" it would be nice to have motion sets that we can shall we say assemble into a larger motion.

Of course to me ability to add custom hand held props and hats and whatnot comes from my modelling/texturing stuff because I like to make pretty things (if this is not apparent yet lol). Mr Hamsters logic I think revolves around the need for devs to budget time. Although I know when I started using muvizu of course I did not go online to download models I worked with the assets they included and a great many people want that toolset inside muvizu...so I can understand the need to create new assets like that.

I also have no idea how they break their work up in muvizu. In many companies they have one "dude" or set of "dudes" that make models and do textures and another set that works on animating and rigging said models with a "dude" at the very start of the entire thing who comes up with the art that the other "dudes" are supposed to follow.. anyhow that is a lot of "dudes" I think i have been talking to a few too many 18 something guys today :/

my 2 cents from a "dudette"
edited by urbanlamb on 24/11/2012
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