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19/10/2012 15:58:50

WozToonsExperimental user
WozToons
Posts: 494
Hello everybody, I am desperately in need of some help.

I can use Sketchup enough to throw a few shapes and can import them into Muvizu. What I really need is a few step programme on how to use the Quad Face tools plug in that is recommended by such an illustrious modeller as His Highness The Dylly. I have looked on the Interweb and Youextrudedcircle but unfortunately what little there is around is either OTT or incomprehensible.

I have a brain cell or two to spare according to my Gynaecologist and really all that is required is a 1,2,3 on how to quad face a model, starting from the model already being present in Skup and ending just before export.

If someone could provide this for me I would forever be in their debt, however, I cannot promise not to consider moral bankruptcy at a later date.

Yours unwillingly, WozToons.
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19/10/2012 16:35:48

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
I don't know if you found these but they may help...


Quad definition as far as Sketchup is concerned http://sketchucation.com/forums/viewtopic.php?t=39442

Quadface tool Documentation https://bitbucket.org/thomthom/quadface-tools/wiki/Features

Thomthom the creator of quadface tools is a very amenable chappy and more than willing to answer questions if you ask him across at www.sketchucation.com

The problem with trying to turn an existing model into quads is that a lot of the modellers out there in SketchUp world have no idea of the uses that we as Muvizu users wish to put their creations to. So a lot of these models are not made with 'quads in mind'.

I put this down to the ease with which sketchup lets you cover up poor geometry (something I am all to guilty of doing). Not so much a work around or cheat as it takes some while to perform but if a section of a model will just not convert to quads dismantle it and rebuild it. Not sure if it helps, but what is the 'specific' problem you are working on at the minute?
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19/10/2012 17:23:52

WozToonsExperimental user
WozToons
Posts: 494
Thanks for those and your quick response Your Dyllyness.

The problem I have is that I can create a simple model say house with floor, no roof, holes for windows and doors. I then wish to make that MZ compatible, i.e. get rid of the weird shading effects by making it quad face as I have been advised.

I have installed the tools but have no idea where or how to use them. Is there a simple, one button click to do the job? I am not after complex models really EDIT: I will leave that to experts like yourself, most stuff I can cobble together in MZ. Just a few simple building shells and maybe some drinking glasses.

I have successfully made a pane of glass, ( rectangle so you can't go wrong lol ), and a glass tube but as soon as I move on to making holes in models the problems arise.
edited by WozToons on 19/10/2012
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19/10/2012 20:57:27

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Right your Wizard of Wozness, there's good news and bad news.

But I think this is a question for Jamie or the Muvizu Modellers.
Good news, I know what the problem is, and how to fix it.
Bad news...I dunno how to fix it in Sketchup. dunno

The problem is the smoothing groups. When exported from Sketchup the surfaces of the model are all jumbled up and face different ways. When a model is exported from Sketchup as a 3ds model there is an option to weld the vertices to stop the jumbling occurring and maintain the integrity of the model. We could use something like this on an .ase exporter but I dunno if its possible?

I get around the problem by bringing the model into 3ds Max and reassigning the smoothing groups. Now I'm sure this is possible in Blender but Blender makes no sense to me at all.

Sorry I can't be of any more help.
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19/10/2012 21:25:09

WozToonsExperimental user
WozToons
Posts: 494
Thanks again, you have been of tremendous help. Applause

I now know that I am better off sticking with a few occasional custom requests to experts rather than persevering in a fruitless attempt to get Skup to work given my limited 3D modelling skills and the fact that 3ds disagrees with my laptop.

I'll go back to Gimping some textures/backdrops and the odd transparent bit in Sketchup which will produce pretty good transparency imports on boxes and cylinders with the right settings.

As for Blender, like many I expect, I tried then persevered but ultimately failed to come to terms with it.
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19/10/2012 21:40:00

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
I am not friends with sketchup at all but for blender usually the issues with sketchup models is flipped faces you have to recalculate normals and then flip all the faces the correct way. I will honestly say that I found sketchup worse then blender but maybe that is because I was using blender first.

But to combat sketchup wonkiness I convert to and obj file and import that into blender and remove all the added extras which can be considerable and I concluded for myself it was just faster and easier to just build an entire model from scratch inside blender (that is how much time I have spent cleaning up sketchup models).

For anyone wanting to learn blender the issue is that it does just so many things. You need to look at it function by function and in the case of muvizu the only chunk you need to worry about is the model chunk.

In conclusion i have used one or two 3dwarehouse sketchup models but in about 90% of the cases my use of sketchup files has resulted in me deleting the file after about 3 hours of messing around (by then i know exactly what the model looked like) and spending maybe half an hour building a reasonable facscimile in blender and using that instead
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28/10/2012 17:32:35

EEFilmzExperimental user
EEFilmz
Posts: 397
I too am not friends with Sketchup, and I need a a kitchen knife stat! So I "tried" one from google sktechup and I have the >ase importer installed, and I tried to import the knife into Muvizu and no matter what setting I try I get the same error message: "Object too small to import" - and I've seen this error with other objects too and I dunno what's wrong but I am trying to finish my Halloween Entry vid...all I need is my knife! lol HELP!

update I figured out what I didnt do I think, when I chose create component in sketchup it did it then it worked, but - when i chose to import it, I finally got a knife into muvizu exept it was all pink, the handle, the knife etc, and i can only change all of it to be the same color...what did i do wrong? or what am I doing wrong now? lol
edited by EEFilmz on 28/10/2012

UPDATE - however I imported that knife that is pink I also messed up on the collision too? because it makes the character pop up and down so I cant have the character HOLD the knife!...damn now I gotta try again or see if someone who knows what they are doing can help me
edited by EEFilmz on 28/10/2012
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28/10/2012 17:39:10

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
I thought I saw a cutlery set wiz by in the 3d assets but possibly its gone anyhow let me find a blender one or make one i can probably find something that will do but i wont put it into the assets gallery because its going to be a quicky and not a work of art
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28/10/2012 17:51:20

EEFilmzExperimental user
EEFilmz
Posts: 397
Sounds Great Thanks Urbanlamb! 8) - EEF urbanlamb wrote:
I thought I saw a cutlery set wiz by in the 3d assets but possibly its gone anyhow let me find a blender one or make one i can probably find something that will do but i wont put it into the assets gallery because its going to be a quicky and not a work of art
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28/10/2012 18:01:28

EEFilmzExperimental user
EEFilmz
Posts: 397
I found that set - no knife in the set though 8(
urbanlamb wrote:
I thought I saw a cutlery set wiz by in the 3d assets but possibly its gone anyhow let me find a blender one or make one i can probably find something that will do but i wont put it into the assets gallery because its going to be a quicky and not a work of art
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28/10/2012 18:09:06

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
okay I modified one but its not mine so you will have to give him proper credit and I wont be adding it to the gallery however you can use it for non commercial use etc.

anyhow here is a link to the zip file.

https://dl.dropbox.com/u/69789825/knife.zip

just give credit to Andreas Larsson

The file was originally taken from here
http://www.blendswap.com/blends/weapons/old-knife/

to import it simply unzip and import ob_knife
no id texture
opacity none
no ambient occlusion map
single sided

I build minor collision into the handle

hope that helps.
edited by urbanlamb on 28/10/2012
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28/10/2012 18:28:56

EEFilmzExperimental user
EEFilmz
Posts: 397
OK Update: Now I have reInstalled Blender..went in, saved the old knife as an OBJ file and when I tried to import that into muvizu it shows NO files in the filder where I have it....SO Thanks but I can't get that to work either....
I registered with that site, but I haven't redownloaded Blender yet, and cannot open or find this file, do I need to download blender and open it there first? because it made it a .blend file not an obj file

urbanlamb wrote:
okay I modified one but its not mine so you will have to give him proper credit and I wont be adding it to the gallery however you can use it for non commercial use etc.

anyhow here is a link to the zip file.

https://dl.dropbox.com/u/69789825/knife.zip

just give credit to Andreas Larsson

The file was originally taken from here
http://www.blendswap.com/blends/weapons/old-knife/

to import it simply unzip and import ob_knife
no id texture
opacity none
no ambient occlusion map
single sided

I build minor collision into the handle

hope that helps.
edited by urbanlamb on 28/10/2012

edited by EEFilmz on 28/10/2012
edited by EEFilmz on 28/10/2012
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28/10/2012 18:36:16

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
EEFilmz wrote:
I registered with that site, but I haven't redownloaded Blender yet, and cannot open or find this file, do I need to download blender and open it there first? because it made it a .blend file not an obj file

urbanlamb wrote:
okay I modified one but its not mine so you will have to give him proper credit and I wont be adding it to the gallery however you can use it for non commercial use etc.

anyhow here is a link to the zip file.

https://dl.dropbox.com/u/69789825/knife.zip

just give credit to Andreas Larsson

The file was originally taken from here
http://www.blendswap.com/blends/weapons/old-knife/

to import it simply unzip and import ob_knife
no id texture
opacity none
no ambient occlusion map
single sided

I build minor collision into the handle

hope that helps.
edited by urbanlamb on 28/10/2012

edited by EEFilmz on 28/10/2012




here click this i put a bit.ly link for it http://bit.ly/PZUrjg
this is my zip file
its been converted to muvizu format simply follow the instructions in my post

to import it simply unzip and import ob_knife
no id texture
opacity none
no ambient occlusion map
single sided
edited by urbanlamb on 28/10/2012
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28/10/2012 18:56:06

EEFilmzExperimental user
EEFilmz
Posts: 397
Thanks Urbanlamb! got this to work! - although for some reason when I downloaded it I couldn't find it in the folder it wasn't showing up so when I did finally see it I copied and pasted it to the desktop lol
Thanks again!

urbanlamb wrote:
EEFilmz wrote:
I registered with that site, but I haven't redownloaded Blender yet, and cannot open or find this file, do I need to download blender and open it there first? because it made it a .blend file not an obj file

urbanlamb wrote:
okay I modified one but its not mine so you will have to give him proper credit and I wont be adding it to the gallery however you can use it for non commercial use etc.

anyhow here is a link to the zip file.

https://dl.dropbox.com/u/69789825/knife.zip

just give credit to Andreas Larsson

The file was originally taken from here
http://www.blendswap.com/blends/weapons/old-knife/

to import it simply unzip and import ob_knife
no id texture
opacity none
no ambient occlusion map
single sided

I build minor collision into the handle

hope that helps.
edited by urbanlamb on 28/10/2012

edited by EEFilmz on 28/10/2012




here click this i put a bit.ly link for it http://bit.ly/PZUrjg
this is my zip file
its been converted to muvizu format simply follow the instructions in my post

to import it simply unzip and import ob_knife
no id texture
opacity none
no ambient occlusion map
single sided
edited by urbanlamb on 28/10/2012
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28/10/2012 18:57:35

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
okay glad you got it.
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28/10/2012 19:00:02

EEFilmzExperimental user
EEFilmz
Posts: 397
Hey Urbanlamb I have a question I just tried that knife, it looks better than the one I downloaded from sketchup of course, but I see it does the same thing when I try to make a character hold it, is it the collision that makes that character jump up or? sorry I am just learning this stuff...I'm good in some areas and a novice in others lol
urbanlamb wrote:
okay glad you got it.
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28/10/2012 19:02:48

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
Before I remove more collision do you have the box "can be stood on" clicked in? if you unclick that it should be fine?

I put collision in the handle I can remove it completely if you like or put it in the tip. I didnt want it to drop through the floor so i put it into the handle. I can remove it if you like and give you a new zip file

the sketchup one likely has collision in the entire thing.

If I remove it completely and just put a tiny cube in you will have to be quick with it or it will get lost I would imagine due to the object shape its a flat thing
edited by urbanlamb on 28/10/2012
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28/10/2012 19:31:55

EEFilmzExperimental user
EEFilmz
Posts: 397
Thanks for the offer, I think I got it to work, with just poses etc I think it now is working cuz I dont see any character jumping now....I havent started shooting but Im about to...if I run into a snag I'll let you know but for now it all seems good to go Thanks ALOT for your great help! 8) - EEF

urbanlamb wrote:
Before I remove more collision do you have the box "can be stood on" clicked in? if you unclick that it should be fine?

I put collision in the handle I can remove it completely if you like or put it in the tip. I didnt want it to drop through the floor so i put it into the handle. I can remove it if you like and give you a new zip file

the sketchup one likely has collision in the entire thing.

If I remove it completely and just put a tiny cube in you will have to be quick with it or it will get lost I would imagine due to the object shape its a flat thing
edited by urbanlamb on 28/10/2012
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28/10/2012 19:35:45

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
okay it was just a little bit of collision in the handle I could have move it up but my logic told me it should be in the handle. Anyhow if you remove the option "can be stood on" like with the beds the character should move through the object more or less .

Anyhow good luck I am taking a break from doing anything like movies or models because I get saturated but I will be back and doing something more then adapting "used knives" in a week or so
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28/10/2012 20:23:17

EEFilmzExperimental user
EEFilmz
Posts: 397
Thanks again Urbanlamb, I will uncheck can be stood on and try that, and see if I don't impale myself in the process lol urbanlamb wrote:
okay it was just a little bit of collision in the handle I could have move it up but my logic told me it should be in the handle. Anyhow if you remove the option "can be stood on" like with the beds the character should move through the object more or less .

Anyhow good luck I am taking a break from doing anything like movies or models because I get saturated but I will be back and doing something more then adapting "used knives" in a week or so
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