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23/08/2011 10:24:31

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
Hi there,

After a long long time of using Muvizu (thanks again for your great software), here is a small list of different improvments witch are very important for my point of view to make good story telling movies :
  • Have a neutral mood (same actions with happy mood, but WITHOUT smiling)
  • Can make characters use objects and weapons (gun, sword...)
  • Have settings for the character moving speed
  • Have a larger window to adjust the camera focus distance and depth of field with more precision.
I hope, you anderstand what i wrote in english (i'm french) and it can help you :-)
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23/08/2011 10:34:13

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Adjustable windows and settings for varying a characters movement speed!

Great ideas. Would be great if these were possible..
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23/08/2011 12:45:17

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Yes, I agree, the camera movement system is always infuriating. Oh, you didn't say that? I wonder where I got that from them... :P

Neutral mood and object holding have been mentioned before and I believe the staff has said that there is a neutral mood in the works. Maybe in the new release due out this month?

Object holding would be ideal, but at the very least if they could tweak the wrist attachment feature to allow us to pick any object already in the program to be what is attached, which we can then use the already incorporated rotate and scale tools to make it look like it's in their hands. Oh, to dream...
edited by Danimal on 23/08/2011
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23/08/2011 13:08:57

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
Hum... wait and see ! thanks !
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23/08/2011 13:12:51

artpenMuvizu mogulExperimental user
artpen
Posts: 362
I'm looking forward to the new upgrade, and let's hope the team has some nice
Goodies for us.
I really think if they can crack holding objects which I know they will being Scottish
Would make Muvizu an advanced 3d Movie maker with endless possibilities...
It already is, but Wow!! I can't wait till our puppets have their first Pint!!!

All the best Muvizu HQ
Artpen
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23/08/2011 14:25:47

jonbezMuvizu mogulExperimental user
jonbez
Posts: 201
Wabby wrote:
a neutral mood (same actions with happy mood, but WITHOUT smiling)


Totally agree a neutral mood expression is needed. When I tryed to do serious video the only mood that would work and give a serious feel was the sad expression. But I didnt really want the sad body language. Catch 22

If it was possible to use any of the mood animations but have a face expression override. This would be very handy for mixing and matching stock anims with your desired face mood expression.
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23/08/2011 14:52:01

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Got to agree. Neutral mode and facial overide would be great. Maybe all these things will come when the powers that be have a chance to turn their attentions towards some kind of facial animation system...
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23/08/2011 16:38:15

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I have to agree with everyone, a neutral facial mode and override would be a nice addition to Muvizu.
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23/08/2011 20:58:46

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
A couple of things that I could have done with working on a project today...

We've got 'wobbly' but how about 'old'? Neutral settings would be good, as well as some prprogrammed camera movement settings, fly by's, walk through's spiral etc. Simply place camera on one spot, then character on another, hit the button and the camera moves for you. Remember I'm still having trouble steering the camera
Tim
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23/08/2011 21:25:32

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Dylly wrote:
Neutral settings would be good, as well as some prprogrammed camera movement settings, fly by's, walk through's spiral etc. Simply place camera on one spot, then character on another, hit the button and the camera moves for you. Remember I'm still having trouble steering the camera
Tim



Excellent suggestion!
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02/09/2011 07:46:03

Than
Than
Posts: 127
Perhaps the smiling could be an added independently controlled option as is currently done with the eyes and head movement.

So smiling would be done as now with character actions, but should you wish to override the smile to neutral smile or sad smile then you could...
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02/09/2011 08:28:54

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
Yes ! Good idea, an option
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