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18/01/2012 18:12:04

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Hello folks!
Another random request for you..

Now that we have effects on character could we have spotlights on character? To imitate torches both hand held and helmet?

Cheers
D
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18/01/2012 21:32:11

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
i agree Good one! Also, combine that with one of my requests (making light sources glow/be visible) and you have the makings of a very cool effect.
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20/01/2012 19:15:17

cdunaway
cdunaway
Posts: 10
ziggy72 wrote:
Object Mirroring! By that I mean, um, mirroring the object. So it's opposite. Y'know.


I haven't checked Muvizu yet (I'm a n00b) but in some applications you can create a mirror effect by scaling in the negative direction and for some you scale to -1 which results in a mirror effect. Is that a possibility here? Just allow scaling in the negative direction?
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20/01/2012 21:29:26

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
cdunaway wrote:
ziggy72 wrote:
Object Mirroring! By that I mean, um, mirroring the object. So it's opposite. Y'know.


I haven't checked Muvizu yet (I'm a n00b) but in some applications you can create a mirror effect by scaling in the negative direction and for some you scale to -1 which results in a mirror effect. Is that a possibility here? Just allow scaling in the negative direction?


Not yet possible with Muvizu, but that would be a good way of doing it since you could mirror an object in any axis very easily and quickly.
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20/01/2012 22:41:31

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Yes it does sound like a good feature to have. As we have the ability already to scale an object in the three dimensions, is it not possible for the upper and lower limits to be expanded to allow us to scale an object right through its self in one direction to allow mirroring.

Good one!...
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21/01/2012 00:07:19

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Maybe the developers can get Muvizu to distribute a nice frosty beverage while we are animating? Milk and cookies for the younger folks? I mean if they can do dragons...
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23/01/2012 10:27:21

Luscan
Luscan
Posts: 176
mysto wrote:
Maybe the developers can get Muvizu to distribute a nice frosty beverage while we are animating? Milk and cookies for the younger folks? I mean if they can do dragons...


We're working on a version of Muvizu that when you press a button on your keyboard it fires a puppy out of your computer at you. The puppies are designed to be cuddly fun bundles but they're not working as intended at the moment...
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23/01/2012 11:39:33

bigwallyMuvizu mogulExperimental user
bigwally
Posts: 401
mysto wrote:
Maybe the developers can get Muvizu to distribute a nice frosty beverage while we are animating? Milk and cookies for the younger folks? I mean if they can do dragons...



Isn't that the "TAB" button? I'd like a nice cold Tab right now.
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07/02/2012 07:31:22

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
I have hit a couple of issues which if changed would make Muvizu even better - one old, one new.

  • Please,please, please can we have a tick box on a character to stop them breathing. There is quite a bit of death in my latest creation, or at least there would be if the characters would actually die !
  • I am having a problem with the "pose" positions (lay down etc). I have a character "relaxing on front" - which is all going well until I try to move their head and it all goes a bit exorcist. I can keep their heads still for the moment, but it would be nice to be able to bring them more to life.

Cheers....

Berty
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07/02/2012 11:04:32

bigwallyMuvizu mogulExperimental user
bigwally
Posts: 401
In my Nick Danger videos, there are plenty of scenes where I had characters laying unconscious on the floor. I had to compose the scenes *vertically* and give the illusion they were flat on the ground. As for breathing, I mentioned this before, WE NEED IT! Many ideas I've had were shot down because of this breathing stuff.
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07/02/2012 20:54:19

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ukBerty wrote:
I have hit a couple of issues which if changed would make Muvizu even better - one old, one new.

  • Please,please, please can we have a tick box on a character to stop them breathing. There is quite a bit of death in my latest creation, or at least there would be if the characters would actually die !
  • I am having a problem with the "pose" positions (lay down etc). I have a character "relaxing on front" - which is all going well until I try to move their head and it all goes a bit exorcist. I can keep their heads still for the moment, but it would be nice to be able to bring them more to life.

    Berty


Yes, exactly - I second, third, fourth to infinity on these two. The axis of head movements on non standard poses is a mystery, it really is. Could never work out which way the mouse thought was up/down/left/right in relation to the character's head, then when I thought I had it sussed the head would turn backwards or something and I'd just give up trying. And it's not only death that the no breathing option would give us - statues and toys too. Is it really that hard to remove an animation you've had to add in anyway? Not complaining, just asking

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07/02/2012 21:57:32

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I'm pretty sure this has been mentioned before but being able to control when the characters blink would be nice. I've spent a fair amount of time re-rendering scenes trying to get a "blink" from a certain character in the right spot.

Being able to "mix and match" the characters movements and emotions would be nice to. For example, taking a movement from the "fight" category and putting a "happy" face to it. Make sense?
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08/02/2012 07:28:50

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
ziggy72 wrote:
And it's not only death that the no breathing option would give us - statues and toys too.

Actually Zig you have reminded me - I have a museum scene where I have already had to import inferior skeletons as the Muvizu ones wouldn't stop moving.


(Inferior Skeletons - great 70s band).
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08/02/2012 10:06:19

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Didn't I see a Drychalice clip where he'd managed to get Muvizu characters to stand stock still like statues? Or was it a trick of my eye?
edited by Dylly on 08/02/2012
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08/02/2012 11:20:32

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Just been out in the snow with the Beagle and I've been thinking...yup thats what that strange crunching noise was...

What we could do with is a version of each character, male, female etc as an .obj file. then we could import that character into 3d application of choice, Sketchup, 3ds Max, Maya etc...we could then create any number of stiffs etc, for want of a better word. Perhaps it may lead to the creation of new characters for Muvizu based on the existing rigs.
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08/02/2012 11:34:59

skylikeMuvizu mogulExperimental user
skylike
Posts: 188
Just a shot in the dark, but as we have custom textures for the characters any chance we will get the templates for the objects, such as buildings etc. just a thought
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08/02/2012 13:23:07

bigwallyMuvizu mogulExperimental user
bigwally
Posts: 401
Dylly wrote:
Just been out in the snow with the Beagle and I've been thinking...yup thats what that strange crunching noise was...

What we could do with is a version of each character, male, female etc as an .obj file. then we could import that character into 3d application of choice, Sketchup, 3ds Max, Maya etc...we could then create any number of stiffs etc, for want of a better word. Perhaps it may lead to the creation of new characters for Muvizu based on the existing rigs.




I'll second that. I'm working on a video that requires stone statues of Muvizu characters. The project is stalled because I can't get a realistic looking one by using other tricks.
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08/02/2012 14:21:57

GordonMuvizu staff
Gordon
Posts: 23
ukBerty wrote:
Please,please, please can we have a tick box on a character to stop them breathing. There is quite a bit of death in my latest creation, or at least there would be if the characters would actually die!


Just to be clear, there are actually two different breathing animations that we use. One is the 'idle' animation that is played when the character is just standing around doing nothing. The second is a more subtle effect which is layered on top of whichever animation is currently playing to stop the character from becoming completely motionless - this is playing pretty much all the time.

I've done a quick test and it looks like it would be pretty easy for us to add an option to disable this second layered animation - would that do the trick?
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08/02/2012 15:30:08

Luscan
Luscan
Posts: 176
Dylly wrote:
Didn't I see a Drychalice clip where he'd managed to get Muvizu characters to stand stock still like statues? Or was it a trick of my eye?
edited by Dylly on 08/02/2012


There's a cheeky little work around that might get you what you want. You have to run characters through a pose animation and then just leave them there at the end and they won't move - I've used it in the past in videos where there are axes and spikes lodged in walls - create a character, apply the axe attachment, position them behind the wall and have them play through a pose animation to make them stand still during the rendering.
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08/02/2012 20:16:05

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Gordon wrote:
ukBerty wrote:
Please,please, please can we have a tick box on a character to stop them breathing. There is quite a bit of death in my latest creation, or at least there would be if the characters would actually die!


I've done a quick test and it looks like it would be pretty easy for us to add an option to disable this second layered animation - would that do the trick?


Uhh, oh, let me see...YES!!!
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