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23/05/2017 15:54:36
Topic:
Indy Jones and the Temple of Zu

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
Amissimal wrote:
Impressive, but I notice a lot of noise in the audio...


That's true, Clay. Your videos are awesome in every way except sound quality. Whatever mic you are using has problems. There are some good USB mics that don't cost a lot... search for SNOWBALL USB ... I've seen them for as little as $39, but you can buy them at many online stores for under $100

The main things to keep in mind when recording sound:

1) minimize room reflection with blankets or wall treatment (that's why radio stations and recording studios have acoustic foam on the walls). Failure to do this will almost certainly introduce a reverb-like attribute that can't be removed. It sounds like the speaker is in a barrel

2) High background hiss can come from poor mic quality, but it can also come from recording at too low a volume, then boosting the volume later (which also amplifies the hiss). When recording dialog, you can judge the quality of your signal by the graphical image of the WAV. It should fill about 80% of the area it fits in, but it should never get so large that the top and bottom flatten out. That's called CLIPPING, and once it happens, the sound will be distorted and can't be fixed.

A good full-formed WAV recorded with a hiss-free mic should generate dialog free from background noise.
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23/05/2017 12:43:47
Topic:
Unlimited licencing question

Anticip
Anticip
Posts: 37
Thanks for the info, didn't knew about that 10 activation hard limit !

Yeah but let's be realistic for one second, the odds that someone invests in a product that clearly is not making money (if cash was flowing, digimania wouldn't be in that situation right now) are pretty scarce, no ? At least keeping the current business model which makes for such a strong value for money product.

To me, the optimistic assessment would be 50-50, the most realistic (yet gloomy) is a small 20 - 80
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23/05/2017 12:20:06
Topic:
Unlimited licencing question

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2200
There's no expiration date but your licence has a hard limit of 10 activations. (This includes any attempts which come up with error codes)
After the 10th activation attempt, you will get error W2 which you can't fix.
If you re-install Muvizu on your computer at any point, remember to transfer the "licence" folder found in "muvizugame" in the main Muvizu install folder. This won't count against your activation attempts but will only work on the computer where the licence was originally activated.

People are asking for that limit of 10 to be removed so they can install to any new computers they get in the future. The administrators won't be reading these comments and it's up to whoever buys the company. They may well continue selling licences as it was before.
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23/05/2017 10:50:38
Topic:
Unlimited licencing question

Anticip
Anticip
Posts: 37
Hi guys !

I read on this post : http://www.muvizu.com/Blog/204/Announcement that most comment ask for unlimited licencing.

Though I completely understand that digimania stopped trading last april I am not sure I completely understand those comments so if you guys could please enlighten me

I have bought last july Muvizu Play + including most official packs (apart from VR and 360), does it mean that my Muvizu Play + licence has an expiration date ? I'm using the software for business pruposes so I need to know if I have to find a contingency plan.

Was I correct to assume that as long as I have the software and its packs on my computer I will still be able to use it, without any updates or tech support ? Or do I have an expiration date to take care of ?

I've read comment such as :
"I agree, please make the keys unlimited. It has already happened to me twice, that I received and error and needed support to help. With no support, I will not be able to use the program in event of an error"


Can it blow up on my face like that ?
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23/05/2017 09:14:45
Topic:
Indy Jones and the Temple of Zu

Amissimal
Amissimal
Posts: 2
Impressive, but I notice a lot of noice in the audio...(sorry for my bad english)
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23/05/2017 05:43:00
Topic:
Indy Jones and the Temple of Zu

doby
doby
Posts: 22
That was great!
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23/05/2017 04:00:52
Topic:
Indy Jones and the Temple of Zu

clayster2012
clayster2012
Posts: 577
PatMarrNC wrote:
love the sets, Clayster! You've done a very good job of building a place and not just a set. I look forward to seeing how this story develops!


Thanks pat glad you liked it, I have built 9 set for this project so for and may make a few more, the hardest was the Temple!
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22/05/2017 20:30:07
Topic:
My 4th episode finally finished with new features!

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
Nick, great job with this episode! Looks like you changed the character's skins? They look more realistic to me than in past episodes, unless I'm just seeing them more closely. Your sets are very nice and texturing overall is top-notch!

I like the way your dialog is presented as banter... especially for the situations you present, that method of developing dialog works very well.

Great job!
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22/05/2017 20:25:02
Topic:
Indy Jones and the Temple of Zu

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
love the sets, Clayster! You've done a very good job of building a place and not just a set. I look forward to seeing how this story develops!
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22/05/2017 19:11:42
Topic:
Indy Jones and the Temple of Zu

clayster2012
clayster2012
Posts: 577
Part two will be out in a couple of weeks, my job only gives me a few hours after I get off!
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22/05/2017 18:27:40
Topic:
Indy Jones and the Temple of Zu

clayster2012
clayster2012
Posts: 577
Here's a new video, it has three parts to it because Im making it way too big..lol! anyways I'm trying out new tricks so I hope you enjoy!

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22/05/2017 14:38:29
Topic:
sale on Silo 2.3.1

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
ikes wrote:
PatMarrNC wrote:
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu. Bummer.


Hi Pat,

That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu.


I've heard thru the grapevie (Urban Lamb, as I recall) that the newer variants of FBX don't work in Muvizu, but I haven't done exhaustive research to see what year it stopped working. When I used the Autodesk FBX converter, the 2012 variant worked, and some later ones didn't. Perhaps I jumped to an incorrect conclusion about the break point.

But the point of my post wasn't to declare empirically what year the FBX version stopped working in Muvizu. It was to express my disappointment that the long-awaited addition of FBX to Silo isn't going to give me what I need for Muvizu.
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22/05/2017 09:14:35
Topic:
sale on Silo 2.3.1

ikesMuvizu mogul
ikes
Posts: 260
PatMarrNC wrote:
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu. Bummer.


Hi Pat,

That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu.
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21/05/2017 13:19:38
Topic:
sale on Silo 2.3.1

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
A while back Several Muvizu users bought Silo 2.3.1 when it was offered at a reduced price on Steam.

I just got an email saying there is a beta version available that includes FBX export.


    FBX and Collada support (for easier export to game engines like Unity and Unreal, making Steam mods, etc.)An updated windowing systemUnder-the-hood rewrites (to improve performance and stability)Bug fixes
Note that the beta is currently Windows-only;



link to the download: (scroll down to where it says "TRY THE SILO 2.4 BETA"
http://nevercenter.com/silo/

--------------------
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the version that works in Muvizu. Bummer.

--------------------------------
edited by PatMarrNC on 22/05/2017
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19/05/2017 14:20:38
Topic:
Video starts to render then stops halfway through

ikesMuvizu mogul
ikes
Posts: 260
Hi,
Is the start and end range properly set on the timeline?
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19/05/2017 12:13:41
Topic:
Video starts to render then stops halfway through

bmsict1
bmsict1
Posts: 13
In a class of 20 this happens for about 6 students. Any idea why please?
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18/05/2017 14:25:17
Topic:
Unable to download purchased Muvizu assets

ikesMuvizu mogul
ikes
Posts: 260
Hi,

I don't think they are downloads. I think these features are already in muvizu, but you only need to unlock it by activating it with your key.
edited by ikes on 18/05/2017
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18/05/2017 13:25:50
Topic:
Unable to download purchased Muvizu assets

dltanner99
dltanner99
Posts: 12
I have been going through and making sure that I have copies of assts I purchased from Muvizu, and got the latest copies of itsme I would like to have in the off chance that Muvizu's site is taken down following its administration. The problem I have is that I previously purchased the Keyfram, Oculus VR and 360 video expansion, and there is no download button for them. Shouldn't I be able to download as I would any other asset I purchased to get a copy of it? I submitted a ticket, but it seems odd that those three items are singled out. I wish Muvizu the best, as it has so much potential, and there are talented artists that have invested so much time in providing additional sets and characters to the product. I really want to make sure I have a copy of these three products I purchased, and I am just looking for the download buttons. They were not recent purchases.
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18/05/2017 13:00:39
Topic:
Muvizu 360 webseries!

Starhopper
Starhopper
Posts: 10
I'd like to welcome the Muvizu community to follow along the production trail of Samuel Ectolini's Spiritworld!

The role of Muvizu was originally that of previsualization as my filmmaking partner and I explore the world of 360 storytelling but, we've decided to animate it instead.

We've got the pilot episode, The Tale of Dear Maxi, written, cast, and voice recorded. The goal is to have it completed within a month's time.
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17/05/2017 09:38:15
Topic:
Muvizu now importing models more cleanly

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2200
If you don't have it already, here is a .ase exporter plugin for Sketchup 2017 which makes the collision very small to stop objects bumping into each other: https://drive.google.com/open?id=0B-_4UVPr59ACQldMOW1qMEdsZ2c (It's a bit of a bodge of the older exporter, and I plan to re-enable the option to let Muvizu make a collision mesh when I next find time)

The latest version of Muvizu (March 2017) does support .obj files, although they're less reliable than .fbx from what I've heard. I doubt that Muvizu will have the ability to import .skp files in the future.
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