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17/05/2017 03:04:01
Topic:
Muvizu now importing models more cleanly

dltanner99
dltanner99
Posts: 12
One issue I have had with Muvizu is that I never seemed to be able to import models correctly. I have the same Sketchup and conversion tools, but I would often get errors when I tried to import them. Now, I seem to have a great deal more success and better results, even though periodically it tells me that a model is too large or too small. There is such incredible potential with this tool, with iClone going over the top to regulate even the physics of how objects interact. I use both tools interchangeably, and I have learned to work with all manner of digital models and visual/audio tools. I am still reliant on the great artists on Muvizu for assets, but I think this latest release has come a long way in fixing imports of fbx and ase files. Now, if only it would allow for obj and skp, I would consider that a major leap in compatibility. Well done!
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16/05/2017 15:07:03
Topic:
My 4th episode finally finished with new features!

theotherguy
theotherguy
Posts: 172
Gee thanks! Actually she's pretty much a 'stock' character - I tweaked the hair a bit but everything else, necklace etc. is out-of-the-box. She also has the best 'moves' that convey personality. Whoever designed this character and programmed the moves and 'weight-mapping' (?) to make it dynamic, deserves a medal, it's the best model in Muvizu as far as I can tell.
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16/05/2017 04:02:46
Topic:
My 4th episode finally finished with new features!

DeannaC
DeannaC
Posts: 25
theotherguy wrote:
I made my own 3-D sets and mapped suitable textures i.e. an entire real-life bar, on the walls.


I love her fashion statement! Great hair and necklace. lol.
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15/05/2017 02:41:33
Topic:
Spaceman

theotherguy
theotherguy
Posts: 172
. . .And it took so long to bake it, but they'll always have the recipe oh oh.
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14/05/2017 21:22:17
Topic:
Spaceman

bigwallyMuvizu mogulExperimental user
bigwally
Posts: 379
Someone left the the cake out in the rain.
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14/05/2017 17:18:37
Topic:
Spaceman

theotherguy
theotherguy
Posts: 172
It's hard to say if it would be worth it for someone to buy Muvizu, or to start from scratch. It's all to do with the Unreal Game Engine. Muvizu is a simplified editor for the Unreal game engine, however the Unreal engine has moved on, it's at version 4+ while Muvizu is built on a much earlier version.

As I've ventured before, Muvizu is a cake that is baked. They have added some features, keyframing and 360degree for instance, that are already part of the Unreal engine, but they haven't added any character actions or anything similar because Muvizu is complete.

No doubt someone will create another editor around a newer version of the Unreal engine, it will have vastly greater capabilities, and I predict it will cost WAY MORE than $30!

I will continue using Muvizu, it's taught me more about 3-D environments, setting scenes, camera placement, than anything else. For that it is awesome. On the other hand it's frustratingly clunky and inexact. I've spent countless hours figuring out work-arounds, on my own, and on this forum.

If I were to sum it all up I'd say that it's half tool, half toy. Regardless, I hope it continues in some form.
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14/05/2017 01:32:20
Topic:
How do I record Words appearing in front of backdr

tim-cadieux
tim-cadieux
Posts: 2
Ok so somehow my Title words were cut off.
Still using the trial version, I'm trying to do a kind of intro. I made a backdrop that looks like a cinema stage and I have a number of words that are off camera. I wanted to record them coming onto camera and resting in front of the backdrop. I can't figure out how to record this. The words are not considered objects so I can't seem to record anything?

Thanx
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13/05/2017 20:06:33
Topic:
Chewbacca

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
sizing is a bit of trial and error, but here's my general rule of thumb:

Most modelling programs have a plane/grid visible when you open it. If you imagine that grid to be a chess board, model your character to be about the size of a chess piece on a board of that size. Then save as FBX, and open it in Muvizu. Chances of getting the size right on the first try is slim, but you should be close enough to make adjustments and try again until your test character is about the same size as a Muvizu character.

Once you have it sized correctly then model all future attachments to fit that character.

a note about attachments: the model's origin (XYZ=0) is where the attachment will "bind" to your Muvizu character's attachment point. Each attachment point (hair, nose, ears, hat, belt etc) will have its own zero point... meaning a belt will attach at the waist, a hat will attach at the head etc. But regarding the attachments you make, you must reposition the center of the attachment to x0 y0 z0 or it won't connect to your character in the right location.
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13/05/2017 19:53:30
Topic:
Spaceman

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
they're looking for a buyer, and if they find one, I guess that's who will get the source code.
Regarding the community, here's a link to a new off-site community set up by one of the users. Many of us have already joined in case this site goes down again.

http://www.anizu.co.uk/forum/index.php
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13/05/2017 18:38:47
Topic:
Spaceman

Roborough
Roborough
Posts: 11


In Administration


oh boy


Hope the community keep going, what happens to the source code?
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13/05/2017 18:22:22
Topic:
Chewbacca

Bob-Albion
Bob-Albion
Posts: 4
Thank you PatMarr could you tell me or point me to where i would find the dimensions for a head mask as yes i can model one in blender.
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13/05/2017 16:47:56
Topic:
Chewbacca

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1743
alas, you are right, painted hair (or any other texture) looks flat. But that is the only real option you have. Muvizu doesn't let you export anything, it only imports.

One thing you COULD do (if you know how to use Blender and make models) is to model a full-head mask for Chewbacca, which could be shaped to look more like fur.
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13/05/2017 15:17:29
Topic:
Upgrade License at the end ?

tim-cadieux
tim-cadieux
Posts: 2
Hi, just installed this app yesterday, it looks quite amazing but I've never used this type of app before. What I was wondering is if I can use the app to do a fully fleshed out movie.and if I'm happy at the end, upgrade without having to redo the whole movie?

Seperatly, a lot of the dialogue will come from my daughter but I likely won't involve her until I've decided if I like the app. So my question is, can I re order the dialog myself for all the scenes and then just replace with new dialog later on?
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13/05/2017 14:30:27
Topic:
Chewbacca

Bob-Albion
Bob-Albion
Posts: 4
Just a thought can i export one of the caricature models as an obj and import it in to Blender as texturing the UV's on the model would make life easier.
edited by Bob-Albion on 13/05/2017
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13/05/2017 14:15:45
Topic:
Chewbacca

Bob-Albion
Bob-Albion
Posts: 4
Can someone help i would like to texture a caricature to look like Muvizu style Chewbacca. I know how to paint and texture on UV maps to a degree, but how would i go about making him look hairy ! as painting flat hair looks flat lol

Thanx for reading i look forward to your ideas.
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13/05/2017 09:20:24
Topic:
Recommended laptop for Muvizu

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2200
Hi

What budget are you looking at?
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13/05/2017 02:08:21
Topic:
Recommended laptop for Muvizu

AllClass
AllClass
Posts: 67
Hi


My laptop recently died and I'm looking for a replacement. Any suggestions on the optimal laptop to get for Muvizu (without breaking the bank).


I know ideally a PC would be better but I like to animate on the move :p

Any feedback appreciated!
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09/05/2017 17:23:50
Topic:
licença

utakamine
utakamine
Posts: 2
Oi eu ia comprar a licença do programa, porém agora esta suspensa.

alguem sabe de alguma maneira como conseguir? Estou precisando e quero pagar.
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09/05/2017 17:15:34
Topic:
My 4th episode finally finished with new features!

theotherguy
theotherguy
Posts: 172
The latest episode of my Muvizu animation gangster saga is finally done, this time I wanted to try new things to give it the same kind of look as before, without the headache of putting Muvizu characters in an alien environment. With the exception of a small segment near the end, the whole animation was done in Muvizu! I made my own 3-D sets and mapped suitable textures i.e. an entire real-life bar, on the walls. The walls in the main 'meeting' set I used PNG files, so the windows were transparent, outside was a larger green-screen set, so when I rendered it off I could bring it in to my video editor and key suitable video so there would be something to see out the windows! It was a lot of work and fiddly at first but as things moved along it got easier, and I can't wait to start the next episode. As before, some coarse language is used, beware!
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09/05/2017 03:55:14
Topic:
Critiques please... First Video!!

AllClass
AllClass
Posts: 67
Excellent first video!
Funny, well lit and a great showcase of the features of Muvizu.
If your computer can handle it, try to play around with advanced lighting techniques (shadow sharpness, lens colour etc)
Can't wait to see what else you produce! Great stuff
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