Home » Recent posts

24/01/2017 17:54:08
Topic:
Mirror mirror on the wall who's the fairest ...

primaveranz
primaveranz
Posts: 517
Rodrisilva wrote:

You have to use a second camera facing any character and assign mirror texture to that camera.


I haven't tried this, but wouldn't the resulting video need to be be horizontally flipped?
permalink
24/01/2017 16:10:43
Topic:
Mirror mirror on the wall who's the fairest ...

RodrisilvaExperimental user
Rodrisilva
Posts: 68
Anticip wrote:
Hey thanks for that piece of info, but say I use the 'mirror-wall' item I can't find any way to assign the camera to the texture wall. I can change the color of the miror, its reflection but not assign it a camera like I could do for a regular background wall.

Thanks !



If muvizu mirror models doesn't allow textures you have two solutions.

1- Use a backdrop over a mirror, resizing it and choose camera view on it.
2- Import an external mirror model that allows textures.

I haven't my desktop available now but if you need I can help you later.
permalink
24/01/2017 16:01:53
Topic:
Experiments in 3D Animation and Storytelling

RodrisilvaExperimental user
Rodrisilva
Posts: 68
Rocque wrote:

The water looks great, and I would like to know what an animated normal map is, and where you find them, too? Or, if you create them, how and where?


Normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents.
It is used in 3d models to add details without using more polygons. Rather than having a color range of black to white, like a bump map uses, normal maps consist of red, green, and blue. These RGB values translates to x, y, and z coordinates, allowing a 2D image to represent depth. This way, a 3D application is able to fake lighting details based on the color associated with the 3D coordinate.
It's like light was deflected according a specific color. You can find those typical images easily with predominant blue.

In gaming industry this ability is used to reduced polygons number allowing more detail without complex modelling.


Animated normal maps are image sequences of normal map pictures. The one I used is free to download here:



Anyway when you understand the goal software like blender allows to make image sequences.
I understand that isn't for beginners, but you don't pay for trying.
permalink
24/01/2017 14:24:42
Topic:
motorbike

Rocque
Rocque
Posts: 348
nbtoon wrote:
Motorbike is working bug tge scooter makes me crazy and i gave up....


I hope someone will help you with more detailed information. When they help you, they help others who might run into the same trouble. I hate to see people give up, but I definitely can understand it, and relate to it.

I am not sure if I have viewed any animations with people riding scooters in them. The pictures here look like fun to include in an animation though. I am hoping that you are able to complete your idea, nbtoon.
permalink
24/01/2017 14:17:48
Topic:
Experiments in 3D Animation and Storytelling

Rocque
Rocque
Posts: 348
PatMarrNC wrote:
as soon as I see the name RODRISILVA attached to a post, I know whatever is in the post is going to amaze me. VERY cool, Rod! Thanks for keeping us informed about the results of your experiments!

How would a person go about the task of finding animated normal maps?


The water looks great, and I would like to know what an animated normal map is, and where you find them, too? Or, if you create them, how and where?
permalink
24/01/2017 13:58:25
Topic:
Mirror mirror on the wall who's the fairest ...

Anticip
Anticip
Posts: 28
Hey thanks for that piece of info, but say I use the 'mirror-wall' item I can't find any way to assign the camera to the texture wall. I can change the color of the miror, its reflection but not assign it a camera like I could do for a regular background wall.

Thanks !
permalink
24/01/2017 13:37:13
Topic:
Mirror mirror on the wall who's the fairest ...

RodrisilvaExperimental user
Rodrisilva
Posts: 68
Anticip wrote:
Hey guys,

I'm looking for a way to create mirrors. Like lots of mirrors. Is it doable in Muvizu ? I've tried the mirror panel but it just stays dark, I mean my character can't see it self in the mirror which is a bit sad for a mirror.

Is there any way to import some mirroring texture from Sketch Up ?

Any tips appreciated,

Best,

Arnaud



You have to use a second camera facing any character and assign mirror texture to that camera.
permalink
24/01/2017 11:28:15
Topic:
Mirror mirror on the wall who's the fairest ...

Anticip
Anticip
Posts: 28
Hey guys,

I'm looking for a way to create mirrors. Like lots of mirrors. Is it doable in Muvizu ? I've tried the mirror panel but it just stays dark, I mean my character can't see it self in the mirror which is a bit sad for a mirror.

Is there any way to import some mirroring texture from Sketch Up ?

Any tips appreciated,

Best,

Arnaud
permalink
24/01/2017 06:26:42
Topic:
motorbike

nbtoon
nbtoon
Posts: 11
Motorbike is working bug tge scooter makes me crazy and i gave up....
permalink
24/01/2017 00:07:45
Topic:
Experiments in 3D Animation and Storytelling

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1522
as soon as I see the name RODRISILVA attached to a post, I know whatever is in the post is going to amaze me. VERY cool, Rod! Thanks for keeping us informed about the results of your experiments!

How would a person go about the task of finding animated normal maps?
permalink
24/01/2017 00:02:36
Topic:
Another newbie...Another first...

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1522
I don't think there is a lava lamp... but there needs to be. Maybe I'll upload one. ;-)
permalink
23/01/2017 23:37:54
Topic:
Another newbie...Another first...

Jammer
Jammer
Posts: 3
Super glad you like the guitar Drazi. It seemed to me the studio would be a popular set with musicians...
Lava lamp...There's a lava lamp Pat? That's what I get for not taking the time to check out all of the available elements. And I am already checking out better video cards. Holy cow, some of them cost more than my pc...But i am gonna get one for sure.
The compliments are a great motivator and nothing is better to me...Thanks people!!!
permalink
23/01/2017 21:20:51
Topic:
Experiments in 3D Animation and Storytelling

RodrisilvaExperimental user
Rodrisilva
Posts: 68
Hi all

As all know Muvizu allows to use normal maps giving us a way to increase 3d realism on flat surfaces of imported models. This time I tested animated normal maps creating a FBX model with normal map included. After importing it I changed normal map picture to an animated normal map video found in the web.
This is an example of water simulation in a complete flat surface using an animated normal map.
For those prepared to try please download this set (it's a 200 MB set; not suitable for low level computers): https://drive.google.com/open?id=0B0GJCNBaYT8Mc1RBWG9iV3lKNEU



permalink
23/01/2017 20:16:00
Topic:
My First Muvizu Video

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1522
Very clever! I like the word play!
permalink
23/01/2017 20:13:45
Topic:
Another newbie...Another first...

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1522
what??? No lava lamp in the recording studio?? I thought that was mandatory ! ;-)

Nice job, Jammer... welcome to the forum, where a lot of us are also musicians with mini recording studios!

The lag is probably not from the tweaks you made for the sake of your DAW... most of those affect background processes interrupting media flow, and they should help the flow of video too. The biggest consideration with video is the presence of a good gamer-style video card...

I went the route of a separate PC for music and video so I could tweak them both for their specific use...

Sounds like you have a plan! I look forward to hearing more from you!
permalink
23/01/2017 17:59:24
Topic:
Another newbie...Another first...

PurpleDrazi
PurpleDrazi
Posts: 10
Nice rocking guitar on the music track. It was good to see the studio set put to use and I liked you choices of animations for the musicians.
permalink
23/01/2017 17:53:31
Topic:
USING HIT FILM WITH MUVIZU

maurice8th
maurice8th
Posts: 10
I certainly will. I'm aware that experimentation is necessary for creative juices to flow. When the time is right, you'll be the 1st to know.
permalink
23/01/2017 17:49:45
Topic:
My First Muvizu Video

PurpleDrazi
PurpleDrazi
Posts: 10
That was pretty funny. Well put together, too.
permalink
23/01/2017 17:44:51
Topic:
Experiments in 3D Animation and Storytelling

PurpleDrazi
PurpleDrazi
Posts: 10
Cool set of vignettes. These mini-films look like a good way to experiment with the features and camera technique. I liked the smooth tracking that the key frame add-on has given you.
permalink
23/01/2017 16:03:47
Topic:
Muvizu on Steam

Rocque
Rocque
Posts: 348
doby wrote:
MrDrWho13 wrote:
If you're looking for free Steam games, download Team Fortress 2. Some of us have 1400hrs clocked on it. Twitchy



Play it all the time!



I wish I had time to devote to becoming addicted to another game!! I would be there with you. Now we know where to find missing Muvizu artists.
permalink
Page: 1 2 3 4 5 6 7 8 9 10

Home » Recent posts